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jiazi-gala-poster-demo/assets/js/page3.js
T

178 lines
5.9 KiB
JavaScript

/* 第 3 页场景数据
前景:演职员表;背景:电线、麻雀、草。
本页不铺「天」,空白格保持为空。 */
(() => {
/* 固定种子的噪声,保证每次渲染一致 */
const noise = (x, y) => {
let h = Math.imul(x, 374761393) + Math.imul(y, 668265263);
h = Math.imul(h ^ (h >>> 13), 1274126177);
return ((h ^ (h >>> 16)) >>> 0) / 4294967296;
};
/* 火山:占据下半屏,下 2/3 为山体、上 1/3 为熔岩棋盘格 */
const volcano = [];
const VOLCANO_TOP = 21;
const VOLCANO_BOTTOM = 42;
/* 每列的熔岩下沿,形成不规则的熔岩流 */
const lavaBottom = Array.from({ length: 28 }, (_, x) => {
return VOLCANO_TOP + 6 + Math.floor(noise(x, 3) * 3);
});
[5, 13, 21].forEach((x) => {
lavaBottom[x] += 4 + Math.floor(noise(x, 9) * 3);
});
/* 两层熔岩的分界:按列小幅随机起伏 */
const lavaSplit = Array.from({ length: 28 }, (_, x) => {
const offset = Math.round((noise(x, 13) - 0.5) * 4);
return Math.max(
VOLCANO_TOP + 2,
Math.min(VOLCANO_TOP + 5, VOLCANO_TOP + 3 + offset)
);
});
/* 主熔岩区以下为山体,两侧做对称平滑处理 */
const ROCK_START = VOLCANO_TOP + 7;
for (let y = VOLCANO_TOP; y <= VOLCANO_BOTTOM; y++) {
/* 距底部 5 格起铺满整幅宽度,避免山体过陡 */
const fullWidthAt = VOLCANO_BOTTOM - 5;
const t = (y - VOLCANO_TOP) / (fullWidthAt - VOLCANO_TOP);
const baseWidth =
y >= fullWidthAt ? 28 : Math.round(10 + 18 * Math.min(1, Math.max(0, t)));
let width;
let left;
if (y < ROCK_START) {
/* 熔岩区保持原有随机形状 */
const jitter =
y >= fullWidthAt ? 0 : Math.round((noise(0, y) - 0.5) * 2);
width = Math.max(4, Math.min(28, baseWidth + jitter));
left = Math.floor((28 - width) / 2);
left += Math.round((noise(1, y) - 0.5) * 2);
left = Math.max(0, Math.min(28 - width, left));
if (y === VOLCANO_TOP + 1) left = Math.max(0, left - 1);
} else {
/* 山体左右对称,宽度取偶数和,保留低频小幅随机 */
const wobble = Math.round((noise(7, Math.floor(y / 3)) - 0.5) * 2);
let w = y >= fullWidthAt ? 28 : Math.min(28, baseWidth + wobble);
w -= w % 2;
width = Math.max(4, w);
left = (28 - width) / 2;
}
/* 顶部火山口:仅两行凹下,第一行缺口更宽 */
const craterGap = y < ROCK_START ? [4, 2][y - VOLCANO_TOP] || 0 : 0;
const gapStart = craterGap ? Math.floor((width - craterGap) / 2) : 0;
for (let i = 0; i < width; i++) {
if (craterGap && i >= gapStart && i < gapStart + craterGap) continue;
const x = left + i;
const isLava = y <= lavaBottom[x];
const isUpperLava = isLava && y <= lavaSplit[x];
volcano.push({
text: isLava ? ((x + y) % 2 === 0 ? '熔' : '岩') : '石',
x,
y,
cls: isLava ? (isUpperLava ? 'lava-a' : 'lava-b') : 'rock',
});
}
}
/* 第十行左侧补一个「熔」 */
const row10 = volcano.filter((cell) => cell.y === VOLCANO_TOP + 9);
const row10Left = Math.min(...row10.map((cell) => cell.x));
volcano.push({
text: '熔',
x: row10Left - 1,
y: VOLCANO_TOP + 9,
cls: 'lava-b',
});
TextScene.render({
cols: 28,
rows: 44,
skyChar: '',
glyphs: [
/* 电线:整行贯穿页面 */
{ text: '电线'.repeat(14), x: 0, y: 8, cls: 'wire' },
/* 麻雀:竖排于从左到右第四格,落在电线上方 */
{ text: '麻雀', x: 3, y: 6, cls: 'sparrow', vertical: true },
/* 火山铺在底部背景,草、消防栓在其上层 */
...volcano,
/* 草:最底部一排 */
{ text: '草'.repeat(28), x: 0, y: 43, cls: 'grass' },
/* 消防栓:最后三行分散竖排九根,左侧留 2 格 */
...[2, 5, 8, 10, 13, 16, 19, 23, 25].map((x) => ({
text: '消防栓',
x,
y: 41,
cls: 'hydrant',
vertical: true,
})),
],
});
const scene = document.querySelector('.scene');
const credits = document.createElement('h1');
credits.className = 'credits';
credits.textContent = '演职员表';
scene.append(credits);
/* 35 个姓名:4 列 × 9 行,放在一个半透明大区块上 */
const NAMES = [
'郑滕飞', '秦雪莹', '关宸宇', '王天晓', '谢雨舟', '储明威', '庞熙若',
'刘婉莹', '陈彦淇', '古雅文', '周胤伯', '郑佳欣', '娄敬庭', '张加弛',
'李昀芷', '吴红霓', '鲍馨仪', '刘润泽', '李若熙', '马希予', '袁立桓',
'蒋子模', '李有睿', '王海心', '朱丽烨', '朱彦阳', '汪楚钧', '吴玥',
'张梓轩', '罗午阳', '郭柯言', '王之饶', '应玥', '湛茜茜', '黄钰涵',
];
const TAG = {
cols: 4,
rows: 9,
width: 3,
height: 1,
gapX: 1,
gapY: 1,
padding: 1,
top: 12,
};
const blockWidth =
TAG.padding * 2 + TAG.cols * TAG.width + (TAG.cols - 1) * TAG.gapX;
const blockHeight =
TAG.padding * 2 + TAG.rows * TAG.height + (TAG.rows - 1) * TAG.gapY;
const block = document.createElement('div');
block.className = 'nametag-block';
block.style.top = `${TAG.top}em`;
block.style.width = `${blockWidth}em`;
block.style.height = `${blockHeight}em`;
block.style.padding = `${TAG.padding}em`;
block.style.gridTemplateColumns = `repeat(${TAG.cols}, ${TAG.width}em)`;
block.style.gridAutoRows = `${TAG.height}em`;
block.style.columnGap = `${TAG.gapX}em`;
block.style.rowGap = `${TAG.gapY}em`;
scene.append(block);
let nameIndex = 0;
for (let row = 0; row < TAG.rows; row++) {
for (let col = 0; col < TAG.cols; col++) {
if (row === TAG.rows - 1 && col === TAG.cols - 1) continue;
const name = NAMES[nameIndex++];
if (!name) break;
const label = document.createElement('div');
label.className = 'nametag-name';
label.textContent = name;
block.append(label);
}
}
})();